Tuesday, December 25, 2012

Cloverfield - Visual Effects [BONUS FEATURES]

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Friday, December 21, 2012

Jordan Walsh 3D VFX Showreel 2012

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Tuesday, December 18, 2012

RealFlow 2013 Preview Event, London Oct. 2012. 1/2

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Star Trek Into Darkness NEW Trailer (2013) - JJ Abrams Movie HD

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Monday, December 17, 2012

SynthEyes 1212 adds multiple camera views

Andersson Technologies has released SynthEyes 1212, the latest update to its affordable camera-tracking software, adding support for multiple camera views.
(Actually, the update was released last week, but had passed us by until it popped up on MaxUnderground.)
Although the developer has been pumping out an update roughly every month of late, this looks to be a pretty significant one: as well as multi-camera support – which will obviously be of interest to anyone using SynthEyes for stereoscopic work – SynthEyes 1212 includes new features for forcibly straightening dolly moves, checking camera paths, and importing Lidar data.
Disk caching has also been improved, enabling large stereo shots to be brought over a studio’s network onto a faster local drive. According to the news release: “Both stereo images can be examined and tracked at once, and both sets of trackers monitored simultaneously with SynthEyes’s exclusive SimulTrack windows.”
SynthEyes 1212 is available now for Windows and OS X. The regular Pro edition of the software costs $599, and a cross-platform version, $699. An Intro version of the software, which lacks stereo support, costs $399.
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Saturday, December 15, 2012

HAWKEN - Cinematic Open Beta Launch Trailer

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Friday, December 14, 2012

Pacific Rim Official Trailer #1

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Wednesday, December 12, 2012

Tomb Raider Trailer - VGA 2012

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Man of Steel - Official Trailer #2 [HD]

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Tuesday, December 11, 2012

Camera Mapping Workshop 12-13th December

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Monday, December 10, 2012

Behind the Magic: The Visual Effects of Battleship

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Sunday, December 9, 2012

Oblivion Trailer

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Saturday, December 8, 2012

Review: Dell Precision T5600 workstation

Core specifications

The T5600 is a dual-socket system supporting all of Intel’s latest Xeon E5 four, six and eight-core CPUs, thereby permitting configurations running between four and 16 cores. (For a discussion of the impact of multi-core processing on the CG industry, check out ‘The increasing core count’ in my review of the HP Z820.) It sports quad-channel memory per CPU and has eight memory slots, and can thus support up to 32GB of RAM if using unbuffered DIMMs, or 128GB of RAM if using 16GB registered DIMMs. Continue reading at CG Channel.
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Star Trek Into Darkness - Official Teaser (HD)

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Wednesday, December 5, 2012

Halo 4 Spartan Ops - Behind the Scenes 1

Halo 4 Spartan Ops - Behind the Scenes 1 from axisanimation on Vimeo. Pin It Now!

NUKE 7.0 Relighting Workflows

NUKE 7.0 Relighting Workflows from Hieronymus Foundry on Vimeo. Pin It Now!

Tuesday, December 4, 2012

Agni's Philosphy ライブエディットムービー

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Gravity Samourai

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Friday, November 30, 2012

NUKE 7.0 is out now

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The Host 2 (Horror - 2013)

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Grand Theft Auto: RISE - Visual Effects Breakdown

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Thursday, November 29, 2012

Halo 4 - Opening Cinematic HD

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Monday, November 26, 2012

Base - illustration by Evan lee

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Sunday, November 25, 2012

From a ZBrush model to a wood sculpture

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Jack The Giant Slayer Official Trailer

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Friday, November 23, 2012

Julien Vanhoenacker releases Deflicker_Velocity for Nuke

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Wednesday, November 21, 2012

Pixologic Interview: Olivier Thill for "Hercule"

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Epic Official Trailer #1

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Tuesday, November 20, 2012

Kim Jung gi Drawing show in China

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Thursday, November 15, 2012

Oz The Great and Powerful - Full Trailer

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Happy 10th Anniversary to Luma Pictures!

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Tuesday, November 13, 2012

FINAL FANTASY XIV: A Realm Reborn -- End of an Era

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Visit Pixologic at the Creative Talent Network Expo

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Sunday, November 11, 2012

Hyper-real Insect Design with Eric Keller

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World War Z Official Trailer

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Friday, November 9, 2012

Carapace: Using Trace Lines

Epic Games has released Carapace, a neat little free tool for generating perspective grids.
Carapace enables users to create one, two and three-point perspective grids with simple clicking and dragging. The grids, which can support up to nine vanishing points, can then be pasted into Photoshop for use as guides.
The tool can also be used to create grids for existing reference images, by drawing trace lines on screen.
A pet project
Carapace was created by Senior Environment Artist Warren Marshall as part of the company’s ‘Epic Friday’ sessions. The monthly events enable artists to take a break from their regular jobs to work on pet projects.
Carapace is available now, for Windows only. You’ll need the .NET 4.0 framework installed to use it.
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mocha v3.1

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Wednesday, October 31, 2012

10 key tips for lighting and look development

very recommend article Pin It Now!

Tuesday, October 30, 2012

Assassins Creed 3 Launch Trailer [HD]

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autodesk meshmixer08

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Friday, October 26, 2012

Review: HP Z820 workstation

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Paperman Breakdown by John Kahrs

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"Monster Roll" - dir. by Dan Blank - 2012

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Tuesday, October 23, 2012

Iron Man 3 Trailer - Official Marvel | HD

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Monday, October 22, 2012

Iron Man 3 Official Teaser

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Sunday, October 21, 2012

Thea GPU Interactive Render

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Saturday, October 20, 2012

Official Halo 4 Launch Trailer 'Scanned' Long Form

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Wednesday, October 17, 2012

Framestore : Crunchy Nut Dinosaur

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Monday, October 15, 2012

Wacom Cintiq 24HD touch review: the pen-enabled display tacks on multi-touch gestures

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Thursday, October 11, 2012

Halo 4 Terminal Trailer [HD]

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Wednesday, October 10, 2012

MPC Prometheus VFX breakdown!

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3D-Coat 4.0 in open beta

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Tuesday, October 9, 2012

Pixar ships RenderMan Pro Server 17.0 and Studio 4.0

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Monday, October 8, 2012

A Good Day to Die Hard - Official Trailer

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Friday, October 5, 2012

Iron Man 3 - Promo Art

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Weta’s Matthias Menz on new trends in CG lighting

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Mill : Mass Effect 3 - Behind The Scenes

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Wednesday, October 3, 2012

HDR Light Studio 4

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Tuesday, October 2, 2012

Derrick the Deathfin on PSN October 9th

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Monday, October 1, 2012

fxguide : Resident Evil: Retribution – just add bacon

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Topogun 2 : Features

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Saturday, September 29, 2012

Drawing of Diablo from Diablo III (GFKStudio)

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Friday, September 28, 2012

Tears of Steel - Blender Foundation's fourth short Open Movie

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Thursday, September 27, 2012

Pixologic releases Getting Started with ZBrush 4R4

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Metal Gear Rising Revengeance TGS 2012 Trailer

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Tuesday, September 25, 2012

Cloud Atlas Trailer Official

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The Foundry and Luxology merge

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Saturday, September 22, 2012

CGI VFX Breakdowns: "Game of Thrones" by Pixomondo ******SPOILER ALERT****

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Recollections: The Making of Total Recall

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Friday, September 21, 2012

VIEW Conference annuncia il Game Design Bootcamp con JOSH HOLMES, Direttore Creativo di HALO 4

Mercoledì 17 ottobre presso Centro Congressi Torino Incontra, via Nino Costa 8, Torino

Costo: 100 €

Posti limitati per 30 partecipanti!!!


Nel corso della giornata i partecipanti analizzeranno il processo di progettazione, costruzione e lancio di un gioco. Ogni squadra dovrà progettare un gioco di tipo convenzionale (un gioco di carte, un gioco da tavolo, ecc.) che possa essere giocato in meno di 15 minuti da un gruppo di massimo 5 giocatori. I giochi dovranno essere costruiti utilizzando i materiali forniti e dovranno seguire alcune semplici regole. Come avviene per ogni produzione, ci saranno senz’altro una serie di eventi inaspettati, con cui i partecipanti dovranno fare i conti. Una volta che la produzione sarà stata terminata, ciascuna squadra lancerà il suo gioco all’intero gruppo e seguirà una sessione di gioco in cui ciascuna squadra testerà i giochi ideati dagli altri. Ci saranno diversi vincitori – e conseguentemente diversi premi – per diversi tipi di categorie. Questo lavoro è fondamentale per comprendere l’importanza della collaborazione e di una veloce prototipazione nello sviluppo di un gioco, così come la necessità di adattarsi rapidamente a eventi imprevisti.

Categorie dei premi:

- Miglior lancio – alla squadra che avrà lanciato meglio il suo gioco (scelta dai voti dei gruppi);

- Gioco più innovativo – al gioco che presenta il concetto o i meccanismi più originali (scelto dai voti dei gruppi);

- People’s Choice – Miglior gioco in assoluto (scelto dai voti dei gruppi);

-  Editor’s Choice – Miglior gioco in assoluto (scelto dall’istruttore).

Ogni vincitore riceverà un trofeo e un premio speciale “Halo 4”.
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Wednesday, September 19, 2012

modo pedia

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Reel Maxwell Render SIGGRAPH 2012

Reel Maxwell Render SIGGRAPH 2012 from Next Limit Technologies on Vimeo. Pin It Now!

Orange na kartę - 18 gr/min do wszystkich sieci

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Tuesday, September 18, 2012

VIEW Conference : presentation by JON PEDDIE


Dr. Jon Peddie is one of the pioneers of the graphics industry, and formed Jon Peddie Research (JPR) to provide customer intimate consulting and market forecasting services. Peddie lectures at numerous conferences on topics pertaining to graphics technology and the emerging trends in digital media technology. Recently named one of the most influential analysts, he is frequently quoted in trade and business publications, and contributes articles to numerous publications including as well as appearing on CNN and TechTV. Peddie is also the author of several books including Graphics User Interfaces and Graphics Standards (1992), High Resolution Graphics Display Systems (1994), Multimedia and Graphics Controllers (1994), a contributor to Advances in Modeling, Animation and Rendering(2002), a contributing editor of The Handbook of Visual Display Technology (2012), and a contributor to State of the Art in Computer Graphics, Visualization and Visual Analytics (2012).

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Borderlands 2 Launch Trailer [HD]

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Monday, September 17, 2012

Boardwalk Empire VFX Breakdowns of Season 2

Boardwalk Empire VFX Breakdowns of Season 2 from Brainstorm Digital on Vimeo. Pin It Now!

Sunday, September 16, 2012

First look at Chris Weston's Akira storyboards

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Saturday, September 15, 2012

"Tendril" for - Nike

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Friday, September 14, 2012

IBC 2012 Post & VFX Show Reel

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Thursday, September 13, 2012

Wreck-It Ralph TRAILER 2

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Generation Teaser 2012

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Wednesday, September 12, 2012

VIEW Conference : presentation by PAUL FRANKLIN


VFX supervisor and Co-Founder – Double Negative

Paul J. Franklin will unveil the visual effects of The Dark Knight Rises at VIEW Conference. 
Co-founder of Double Negative studio in London, Franklin is the man Christopher Nolan trusts the most as far as visual effects are concerned. For him he supervisioned the effects of the entire Batman Trilogy and the visionary masterpiece Inception. He has been also the VFX supervisor of outstanding successes like  Harry Potter and the Half-Blood PrinceHarry Potter and the Order of the Phoenix and the Da Vinci Code.
At VIEW 2012 Paul will draw the visitors into the shadows of Gotham City, with the making of the last chapter of the Batman saga.
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Monsters, moths and MRIs: The Possession

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Tuesday, September 11, 2012

Wrigleys 5 Gum : Breakdown

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mill : Sinbad Episode 10 Behind The Scenes

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Adobe Anywhere for Video

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Monday, September 10, 2012

3d Total : Making Of 'Metamorphosis' By Babak Bina

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The Making of "Yurlovo" by Revolution Studios

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Sunday, September 9, 2012

Digital Domain shuts down Florida studio; LA/Vancouver Still Open

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NVIDIA announces Quadro K5000 for Mac Pro, brings 4K support, 2x performance over Quadro 4000

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Saturday, September 8, 2012

CGI VFX Spot HD: "Don't Stop" - for Snickers

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The Last of Us Extended Demo

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Friday, September 7, 2012

The Pixel Farm ships PFDepth

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NUKE 7.0 is coming soon

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SketchBook Pro 6 Highlights

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Thursday, September 6, 2012

CGI VFX Showreels : by Nicholas Damico

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Bonsai for iphone

Bonsai from Eric Schoellnast on Vimeo. Pin It Now!

Wednesday, September 5, 2012

CGI VFX Breakdown HD: Legendary Heroes Online Cinematics

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TEN24 : 3D scan store

TEN 24 selling Ultra high resolution 3d face scans, Unwrapped 4k texture maps, High resolution photographic reference Pin It Now!

MPC : John Carter VFX Breakdown

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Tuesday, September 4, 2012

fxphd live: practical effects & digital integration

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Old School vs. New School

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Monday, September 3, 2012

VIEW Conference : presentation by GENNDY TARTAKOVSKY

to present exclusive footage of “Hotel Transylvania”

The VIEW Conference is proud to announce that award winning director Genndy Tartakovsky (“Dexter’s Laboratory,” “Samurai Jack,” “Star Wars: Clone Wars”) will present and discuss his feature film debut, Sony Pictures Animation’s 3D monster comedy Hotel Transylvania, for the first time in Italy during the 2012 conference, October 16 to 19 in Turin, Italy.
Welcome to the Hotel Transylvania, Dracula’s lavish five-stake resort, where monsters and their families can live it up, free to be the monsters they are without humans to bother them. On one special weekend, Dracula has invited some of the world’s most famous monsters — Frankenstein and his wife, the Mummy, the Invisible Man, a family of werewolves, and more — to celebrate his daughter Mavis’ 118th birthday. For Drac, catering to all of these legendary monsters is no problem — but his world could come crashing down when a human stumbles on the hotel for the first time and takes a shine to Mavis.
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Sunday, September 2, 2012

Disney releases BRDF Explorer

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MPC : "Sherlock Holmes: Game of Shadows"

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Saturday, September 1, 2012

Blur Studio : Farcry 3

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Tandent Vision Science releases Lightbrush

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Friday, August 31, 2012

Zbrush : SIGGRAPH 2012 Recap Video Series

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Digital skin by Serge Birault

Really cool trick!! Pin It Now!

VIEW Conference : presentation by John Smith


Visual Effects Associate Supervisor – ILM

 Jason Smith will discuss “The Avenger’s, and many others.
As a visual effects supervisor at ILM, Smith is responsible for overseeing digital effects for feature films, with an emphasis on digital creatures. Some of his notable projects include Rango, Pirates of the Caribbean: Dead Man’s Chest, Transformers and most recently the super hero blockbuster The Avengers. He is also a member of ILM’s technology advisory group.  Smith is a graduate of Brigham Young University’s Computer Science Program, with a minor in Visual Arts.  While earning his degree, he studied traditional prosthetic makeup effects, and produced makeup effects for university productions.  Prior to working at ILM, he was a software engineer at Saffire, Inc. Smith joined ILM in 2001 as a technical assistant.

The Visual Effects of The Avengers

The Avengers is the ultimate comic-book film, bringing together characters such as Iron Man, Thor, Black Widow, Captain America, Hawkeye and a new Hulk. Jason Smith will discuss the creation of the Hulk character, including incorporating Mark Ruffalo into the design and performance of the Hulk as well as the steps taken in asset development as far as data acquisition, model, texture, rigging and rendering Hulk for shots. He will discuss the creation of the Shield Helicarrier and fleet assets. In addition, he’ll cover building a new Iron Man and a digital New York City for the Avengers to protect.

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VIEW Conference : presentation by Chris Perry


Award-winning independent writer and director, Associate Professor of Media Arts and Sciences at Hampshire College, Founder of Bit Films, Technical Director, A BUG’S LIFE, FINDING NEMO

Chris Perry, associate professor of Media Arts and Sciences at Hampshire College, holds an M.S. in Media Arts and Sciences from the Media Laboratory at Massachusetts Institute of Technology and an MFA in Art from UMASS Amherst. His B.A., in physics and astronomy, is from Amherst College. Chris comes to Hampshire from Pixar Animation Studios where he worked as a technical director on the films “A Bug’s Life” and “Finding Nemo” and as a graphics software engineer on “Toy Story 2″. His primary interests are in computer graphics and visual storytelling–particularly the intersection of the two.
He’s the founder of Bit Films, an animation studio specialized in producing animated short films and nurturing young talent in a creative, collaborative environment.  Bit Films is, in part, an attempt to bridge the gap between academia and industry, thanks also to Chris’ experience in both worlds, as a professor and professional. He has produced four award-winning CG shorts under his Bit Films umbrella where he continues to develop projects that challenge the computer animation status quo.
Chris will hold a feature presentation and a workshop during VIEW Conference 2012:
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Mill : Old Spice 'Terry Chest Drum'

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VIEW Conference : presentation JOSH HOLMES


Creative Director of HALO. Josh will premiere at VIEW HALO 4

Josh Holmes is an accomplished video-game producer and designer best known for his work as Executive Producer and then Creative Director for the multi-billion dollar video-game franchise Halo. Holmes is currently the Franchise Creative Director for 343 Industries, the Microsoft Game Studios unit formed to to oversee development of Halo, which includes video games, novels, comics, and other multimedia content.
Josh turned to game design after several years pursuing a career as a film actor, and his early training in drama and storytelling continues to inform his work as a game designer. Holmes got his start in the video-game business in 1995 at the Burnaby, Canada campus of gaming giant Electronic Arts. At EA, Josh created the hit Def Jam series of fighting games, as well as the NBA Street series. In 2005, Josh cofounded the Vancouver based video-game studio Propaganda Games, which was acquired by Disney Interactive shortly after it opened. Holmes left Propaganda Games in 2008, moved to Microsoft where in 2009 he was an Executive Producer on Halo Waypoint and Halo Reach, and now heads up all creative on what has become one of the biggest gaming franchises of all time.

Halo Reborn: Building a Studio, Crafting a Universe

343 Industries was formed over three years ago with the mission to lead the Halo universe forward by building connected stories told across multiple mediums so that everything matters. On November 6th the studio will release their first internally developed title, the much anticipated blockbuster, Halo 4. In this session, Creative Director Josh Holmes will discuss the challenges of creating a game with a storyline that encompasses over 100,000 years of fictional history and connects through and across multiple mediums including print, a live-action digital series, an ambitious story-driven campaign and innovative episodic content that will continue beyond the launch of the game. All this while building a brand new studio from scratch, with top-tier talent from every corner of the industry – and world.
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Thursday, August 30, 2012

VIEW Conference : presentation MARCO MAZZAGLIA

T Manager and Video Game Evangelist – Milestone

Marco Mazzaglia was born in Turin in 1974.  At the age of 3 he had the first “contact” with computer and video games. Several years later he earned his degree in Computer Science at “Università degli Studi di Torino”, writing a graduation thesis about DyLog, a metalanguage of Prolog for the Artificial Intelligence.
In 1996 with other 23 people he founded a Social Co-operative, “La Bussola”, in order to deliver services related to web technologies and to teach the use of the Internet to no-lucrative organizations.
In his first job he worked on web architectures and localization based services for the Ministry of the Interior and the Italian State Police.
By January 2008 he works as IT Manager and Video Game Evangelist for Milestone; in this context, he takes care of the development systems and he works on the online game architectures.

Feature Presentation: THE DARK SIDE OF VIDEO GAMES

Are video games made only for fun? Can a game tell something or teach? One hour trip through less known side of video game art among commercial, serious games and other interesting applications related to video games.


Since their birth, the opportunity to make products in freedom has been a trait of milestones in video games history. During the workshop the attendee will discover the origins of independent development and the tools to create his own masterpiece.
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Imagineer Systems -- mocha Pro v3 Review

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V-Ray Film & VFX Demo Reel 2012

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V-Ray Automotive Demo Reel 2012

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How to : Fix Mia shader show black texture when press 6 in maya viewport

Sometime when you map texture in diffuse channel on mia shader then on maya viewport press 6 (Hardware Texturing) your object become black no texture show.
How to fix : Just open mia shader attribute editor >look for Hardware Texturing>then make sure that Texture channel set to Diffuse in pull down menu. That's all :) Pin It Now!

Wednesday, August 29, 2012

CG Addiction on Facebook

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